Getting Started
Get a basic integration up and running with the iOS SDK
This is a developers' guide for setting up a LiveLike SDK configuration for native iOS apps. We will take you through the basic technical steps for configuration and show you how to send your first widgets and chat messages. We will also provide detailed samples and instructions for a complete LiveLike integration.
Prerequisites
- An admin login and registered application on the Producer Suite (provided by LiveLike).
- Client ID - Used to initialize the SDK. See instructions for retrieving Your Client ID.
- OS: iOS 10+
Even though this guide makes use of both the chat and widget components, if desired it is possible to use only one of the components.
Installation
The SDK can be installed via Swift Package Manager (recommended) or through package managers like Carthage or Cocoapods.
Swift Package Manager (versions 2.43.0+)
- Open your project inside of Xcode and navigate to File > Add Packages...
- Search for
https://bitbucket.org/livelike/livelike-ios-sdk.git
and select thelivelike-ios-sdk
swift package - Use the
Up to Next Major Version
dependency rule spanning from2.0.0 < 3.0.0
, and hit the Add Package button
CocoaPods
https://guides.cocoapods.org/using/using-cocoapods.html
Add the following to a Podfile:
target '<application-target-name>' do
use_frameworks!
pod 'EngagementSDK'
end
Initialization
For this step, you will need your Client ID to initialize the Engagement SDK. To get your ClientID, follow the instructions in Retrieving your Client ID.
Import the EngagementSDK:
import EngagementSDK
Next, create an instance of the EngagementSDK.
If your billing is determined by Monthly Active Users (MAUs), then at this point it is important to consider how and when the EngagementSDK will be initialized.
By default, the EngagementSDK will generate a new User Profile upon first initialization. The Access Token of the User Profile will be stored in User Defaults and may not persist across app installations, devices, and/or platforms. We recommend that you override this default behavior and manage where the User's Access Token is stored. Find out how here.
We also recommend that you initialize the SDK as late as possible in your application - just before the user accesses the EngagementSDK features.
Concurrent instances of the EngagementSDK are not supported; only one instance should exist at any given time.
Use your Client ID to create a EngagementSDKConfig. The EngagementSDKConfig is used to initialize the EngagementSDK.
class AppDelegate: UIResponder, UIApplicationDelegate {
var engagementSDK: EngagementSDK!
func application(_: UIApplication, didFinishLaunchingWithOptions _: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
var config = EngagementSDKConfig(clientID: "<your-client-id>")
engagementSDK = EngagementSDK(config: config)
return true
}
}
Configure Your Layout
Even though this guide makes use of both the chat and widget components, if desired it is possible to use only one of the components.
Storyboards / XIB
If you are using the user interface to build your UI, then you need to add two UIViews to your view hierarchy for Widget and Chat. Add any constraints for managing the size and position of the subviews. Then, create and hook up an @IBOutlet
in your ViewController for each view called widgetView
and chatView
.
class ViewController: UIViewController {
@IBOutlet var widgetView: UIView!
@IBOutlet var chatView: UIView!
let widgetViewController = WidgetPopupViewController()
let chatViewController = ChatViewController()
override func viewDidLoad() {
super.viewDidLoad()
// Add `chatViewController` as child view controller
addChild(chatViewController)
chatViewController.didMove(toParent: self)
// Apply constraints to the `chatViewController.view`
chatViewController.view.translatesAutoresizingMaskIntoConstraints = false
chatView.addSubview(chatViewController.view)
NSLayoutConstraint.activate([
chatViewController.view.topAnchor.constraint(equalTo: chatView.topAnchor),
chatViewController.view.trailingAnchor.constraint(equalTo: chatView.trailingAnchor),
chatViewController.view.leadingAnchor.constraint(equalTo: chatView.leadingAnchor),
chatViewController.view.bottomAnchor.constraint(equalTo: chatView.bottomAnchor)
])
// Add `widgetViewController` as child view controller
addChild(widgetViewController)
widgetViewController.didMove(toParent: self)
// Apply constraints to the `widgetViewController.view`
widgetViewController.view.translatesAutoresizingMaskIntoConstraints = false
widgetView.addSubview(widgetViewController.view)
NSLayoutConstraint.activate([
widgetViewController.view.topAnchor.constraint(equalTo: widgetView.topAnchor),
widgetViewController.view.trailingAnchor.constraint(equalTo: widgetView.trailingAnchor),
widgetViewController.view.leadingAnchor.constraint(equalTo: widgetView.leadingAnchor),
widgetViewController.view.bottomAnchor.constraint(equalTo: widgetView.bottomAnchor)
])
}
}
If you are working in a multilayered UIView environment where the
widgetView
is placed above thechatView
. It is best practice to instantiate thewidgetView
asPassthroughView
. This will allow user interactions onwidgetView
effect thechatView
when there are no activate widgets.
Programmatic
In your ViewController, create an instance of WidgetPopupViewController
and ChatViewController
Important: The width of the Widget view must be at least 260 and height 280. The width of the Chat view must be at least 292.
Add the WidgetViewController
and ChatViewController
as a child view controller to your ViewController. For more information on child view controllers see Apple documentation on Implementing a ContainerViewController.
In the viewDidLoad
method add the following constraints:
override func viewDidLoad() {
super.viewDidLoad()
// Add `chatViewController` as child view controller
addChild(chatViewController)
chatViewController.didMove(toParent: self)
// Apply constraints to the `chatViewController.view`
chatViewController.view.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(chatViewController.view)
NSLayoutConstraint.activate([
chatViewController.view.topAnchor.constraint(equalTo: view.topAnchor),
chatViewController.view.trailingAnchor.constraint(equalTo: view.trailingAnchor),
chatViewController.view.leadingAnchor.constraint(equalTo: view.leadingAnchor),
chatViewController.view.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
// Add `widgetViewController` as child view controller
addChild(widgetViewController)
widgetViewController.didMove(toParent: self)
// Apply constraints to the `widgetViewController.view`
widgetViewController.view.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(widgetViewController.view)
NSLayoutConstraint.activate([
widgetViewController.view.topAnchor.constraint(equalTo: view.topAnchor),
widgetViewController.view.trailingAnchor.constraint(equalTo: view.trailingAnchor),
widgetViewController.view.leadingAnchor.constraint(equalTo: view.leadingAnchor),
widgetViewController.view.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
}
Start a Content Session
A Content Session represents a user's subscription to a particular Program (typically a live, linear TV show, game or episode). To start a Content Session you will need a Program ID. You will need to create programs within the LiveLike system, either through the API or through the Producer Suite (see Getting Started with the Producer Suite). You should then copy the Program IDs into the relevant media metadata in your own systems, so that content sessions can be started along with media playback.
Use the following resources to get started with the Producer Suite
In your ViewController, declare a variable to maintain an instance of the ContentSession
we will be creating.
Important: A reference to the
ContentSession
instance must be maintained in order for the session to remain valid and receive Widget and Chat events.
class ViewController: UIViewController {
@IBOutlet var widgetView: UIView!
@IBOutlet var chatView: UIView!
let widgetViewController = WidgetPopupViewController()
let chatViewController = ChatViewController()
var session: ContentSession?
}
Now call the contentSession method of your instance of the EngagementSDK - passing in your Program ID. This will return a ContentSession
object. You must store this in the ContentSession
variable declared earlier.
Assign the ContentSession to the WidgetPopupViewController so the user can begin receiving widgets published from the CMS.
Assign the ContentSession to the ChatViewController so the user will also be able to participate in the chat room.
func startContentSession(engagementSDK: EngagementSDK) {
let config = SessionConfiguration(programID: "<program-id>")
session = engagementSDK.contentSession(config: config)
widgetViewController.session = session
chatViewController.session = session
}
- (*void*)startContentSession: (LLEngagementSDK*)engagementSDK {
LLSessionConfiguration *config = [[LLSessionConfiguration alloc] initWithProgramID:@"<program-id>"];
id<LLContentSession> session = [engagementSDK contentSessionWithConfig:config];
self.session = session;
chatViewController.session = session;
widgetViewController.session = session;
}
Close a Content Session
When the user returns to your application's home page and away from your live video screen you will want to close the ContentSession. Closing a session will disconnect from Widgets and Chat and release all the related resources.
You can also set the session reference to
nil
, this is the same as calling close
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
self.session?.close()
//or
self.session = nil
}
Sample Integration
The following is a summary of what the steps above look like when taken together:
import UIKit
import EngagementSDK
class ViewController: UIViewController {
@IBOutlet weak var widgetView: UIView!
@IBOutlet weak var chatView: UIView!
var engagementSDK: EngagementSDK!
//Creating the Widget and Chat ViewControllers
let widgetViewController = WidgetPopupViewController()
let chatViewController = ChatViewController()
//Holding a reference to the session to keep it valid
var session: ContentSession?
override func viewDidLoad() {
super.viewDidLoad()
var sdkConfig = EngagementSDKConfig(clientID: "<your-client-id>")
engagementSDK = EngagementSDK(config: sdkConfig)
// Adding widgetViewController as child view controller
addChild(widgetViewController)
widgetView.addSubview(widgetViewController.view)
widgetViewController.didMove(toParent: self)
// Applying constraints to fill the container
widgetViewController.view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
widgetViewController.view.bottomAnchor.constraint(equalTo: widgetView.bottomAnchor),
widgetViewController.view.topAnchor.constraint(equalTo: widgetView.topAnchor),
widgetViewController.view.trailingAnchor.constraint(equalTo: widgetView.trailingAnchor),
widgetViewController.view.leadingAnchor.constraint(equalTo: widgetView.leadingAnchor)
])
// Adding chatViewController as a child view controller
addChild(chatViewController)
chatView.addSubview(chatViewController.view)
chatViewController.didMove(toParent: self)
// Applying constraints to fill the container
chatViewController.view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
chatViewController.view.bottomAnchor.constraint(equalTo: chatView.bottomAnchor),
chatViewController.view.topAnchor.constraint(equalTo: chatView.topAnchor),
chatViewController.view.trailingAnchor.constraint(equalTo: chatView.trailingAnchor),
chatViewController.view.leadingAnchor.constraint(equalTo: chatView.leadingAnchor)
])
//Creating a Content Session
let config = SessionConfiguration(programID: "<program-id>")
session = engagementSDK.contentSession(config: config)
session.delegate = self
// Applying the Content Session to the Widget and Chat ViewControllers
widgetViewController.session = session
chatViewController.session = session
}
//Ending a session
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
self.session?.close()
}
}
Updated about 2 months ago